![]() In any case, the management system itself is already so easy to use that everyone is able to cope with the potential realization of this type of activity and it is undeniable that in many ways this innovative approach to construction allows us to easily create new tracks and new railway lines in order to develop transport. It should be added that the RAILGRADE game encourages us to carry out various changes or other actions aimed at speeding up the various elements related to the transport itself, which at the same time makes the automation of our tracks a priority task, especially if we want to influence in this way the improvement of communication between the different cities. Transport and custom configuration of tracks. ![]() We have to admit that the concept of the whole game seems to be something fresh and interesting, so anyway, it’s good to take a look at the possibility of freely building individual roads, which allows us to drive different types of trains or other freight wagons so that we are able to renew communication at all levels. Thus, the RAILGRADE game tells a completely new story right after the infrastructure collapses, where we are supposed to be the full administrator of the routes we build in order to renew transport around the world. We have to admit that the recently popular management simulators are being used more and more willingly by many developers and it is undeniable that smaller developers are trying to make a place for themselves in this niche. Developed and published by Miakata Dynamics, the game is an entirely original production, where the main element of the game is the production and management of resources in order to renew the functioning of a region in the game. There's more coming to fill in those blanks, but it's not quite here yet.RAILGRADE is first and foremost a transport management simulator, where the focus is on the use of specific resources. You can pick what colors your trains are and use reward tokens to unlock extra music (an eclectic mix of chill electronica, for the most part), but otherwise it is focused on that central rail loop. This is a game about making money, and very little else matters. There's also none of the landscaping and beautification features you'd expect from a Railroad or Transport Tycoon game. Most egregious is the interface for adding and removing workers from a facility, which doesn't accept mouse input at all, requiring the F & V keys (normally to raise and lower track height) to alter-it just feels awkward. While most things can be controlled purely through mouse inputs, the interface feels built around cycling through building modes (tracks, trains, stations, etc) via the number keys. While the game plays quite elegantly on gamepad (and on Steam Deck, where it also runs surprisingly well), the mouse and keyboard interface feels a little clunky, especially in how hotkey-dependent it is. ![]() While not earth-shatteringly thrilling, I've had a bunch of easygoing fun with Railgrade so far, though not without some issues, mostly centered around the UI. Complete missions, earn upgrades, and tackle optional side-missions for bragging rights and further goodies. Plan, optimize, execute and try not to go bankrupt. For those who find that all a bit intimidating, there are options to disable time limits and make money unlimited, although easier difficulties limit the maximum rank you can earn on any given zone. This isn't a relaxing chill-out game, at least on the default difficulty. It can get to be a lot to juggle under time pressure, admittedly. Rails need to be carefully split to maximize freight bandwidth (either horizontally or even stacked vertically) making tougher missions look like mechanical spaghetti unless well organized. While the first few missions are simple and very hand-holdy, it doesn't take long for Railgrade to start throwing you into increasingly complex scenarios that require careful planning and optimization to hit good times, and even requiring creative banking (take loans when needed, store cash to claim interest) to hit the tight time limits for an S-rank. ![]() There is a thin veneer of sci-fi styling, framing you as a railway engineer brought in to make an offworld corporate colony profitable, but aside from robot deer and birds being cute background details, nothing feels particularly space-aged, especially as you start out with retro steam engines. ![]()
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